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The Rapid Monetization of CGM
It is inevitable, and it is by and large a good thing.
If someone creates a compelling piece of video that ends up attracting hundreds
of thousands of views, the YouTubes of the world that host the video make a lot
of money off ad impressions and click revenue. It only makes sense for
companies to share the wealth. That’s why I love sites like Revver that pay 50%
of any click revenue generated from the video back to the video owner.
New tools are enabling video creators to embed tags in
videos that link to an ecommerce site where the featured product can be
purchased. This product linking practice, called “plinking” is great for
streamed clips of TV shows. I’d love to click on the NBC.com stream of “Friday
Night Lights” to buy Coach Taylor’s sunglasses. (I’m not getting paid for that
link, I just love that show and want more people to watch it so NBC keeps it on
the air.)
Product placement has long been a part of commercial
television and movies, so this is a great way for brands to capitalize on the
emotion generated around a product and increase the return from that placement
investment.
But when it comes to plinking in consumer-generated videos, this doesn’t feel quite as good. This goes against the whole spirit of consumer-generated media. The beauty of CGM today is that is it “real” and free from corporate biases. We love seeing the honest and unfiltered ideas, opinions, and emotions that people are thinking about. When a video creator is trying to make money off product in a video, they instantly lose that inherent “CGM credibility”. How would you feel watching a video clip celebrating only products that offered the creator the highest rev-share?
You’ll view it like you view any other big-media generated
commercial today.
Plinking is going to take consumer-generated video-osphere
in some new directions. With money-making opportunities more immediately
available, the quest for dollars will drive an increase in the quality and quantity
of these videos as more professional efforts are applied to the creative and
production processes. At the same time,
the door will be wide open for anyone with a video camera to try to sell you something.
Now those rambling video blog
monologues will really have something to opine about - the jeans they are
wearing, the music playing in the background, the poster on the wall, etc. Whatever gets you to click and buy something.
One thing we know for sure, world of influence for companies
is going to get a whole lot more complicated.
Tell me what you think. How do you think plinking will
impact videos? …and can anyone please suggest
a better term than “consumer-generated video-osphere”? Now with Google firmly in
control, maybe we’ll just call it the Tubeosphere.
Posted by Brian Cavoli on October 31, 2006 at 09:32 AM | Email this post
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